GuildReach · World
Forest, mine, ruins, dark forest, and coast. Check each route’s requirements, danger, and possible loot before setting out.
World
Narrow paths beneath a green canopy. Expeditions begin here: choose your hero, trip duration, and potions.
World
Stone, timber supports, and abandoned tunnels. Review the route’s danger and possible loot before descending.
World
Cracked walls and overgrown passages. Old structures become the setting for new expeditions.
World
Thick branches, fading light, and a narrow trail. Check your hero’s readiness before heading further in.
World
Rock, cold water, and open skies. Another expedition destination once you meet the route’s requirements.
How to play
Open the game, explore your camp, and prepare a hero. Four steps to your first expedition.